However, bosses on the one hand aren’t hard. If the player isn’t serious, they will die. Saving your progress in Maximo is scarce, and enemies aren’t playing around. Maximo: Ghosts to Glory is a difficult game, and if you thought Dark Souls was difficult, this game will slap you in the face. Fearing that he’ll run out of a job if there are no more dead since Achille is controlling the undead, Grim resurrects Maximo in exchange for stopping Achille and bringing the dead to their rightful place. Maximo is given another chance for revenge when Grim appears. Maximo unhappy with the situation tries to stop Achille, but the latter proves to be too powerful, killing him only with one blast of dark magic. You play as Maximo, a brave king who returns to his castle after a long journey only to find that his loyal advisor Achille has taken over, and has married his queen, Sophia. The game also aimed to provide players with the same experience seen in the GNG franchise, including the severe difficulty. David Siller wanted to merge the Ghosts ‘n Goblins universe along with Susumu Matsushita’s art style while also aiming to bring back old-school gameplay to the PS2 platform. Maximo: Ghosts to Glory is a spin-off of the Ghosts ‘n Goblins franchise that was an ambitious project by David Siller, creator of Crash Bandicoot, and his crew at Capcom Digital Studios.
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